Players can look forward to examining those themes (while killing monsters with their friends) when Hyper Light Breaker hits Steam Early Access in Spring 2023. We still have a world that we've built, and we still have themes to tap into.” Sure, Breaker is online multiplayer, but we still have a story to tell there. But I think our stories are still going to be dark and about subjects that are really tough to deal with, regardless of the format of the game. We started to do that with Solar Ash a bit. “There's humour that I think we want to tap into a little bit more. For me personally, it's my own health struggles that I've tried to put out there in some fashion or another, and with Solar Ash being a bigger team of people feeding into the story, it became a broader context for those vicious circles that you can go into.” Hyper Light Drifter is getting a fully 3D rogue-lite follow-up with online co-op If you click on a link and make a purchase we may receive a. The title has been initially released for PCs, after half a year it has been ported to the consoles and in 2018 the Switch version ame to life. It is the only game of its sort no Hyper Light Drifter series exists. “I think we tend towards these elements of past experiences that have really shaped or formed us in some ways. Hyper Light Drifter is a Kickstarter-funded 2D game with a high focus on resource-management and nostalgic vibes. A 3D co-op sequel to Hyper Light Drifter, Hyper Light Breaker, was revealed and will be releasing on Steam Early Access next year. A Hyper Light Drifter TV series is on the way from the producer of Netflix’s Castlevania. It’s too soon to discuss the story or themes, we’re told, but Preston suggests that Breaker will likely follow in Drifter’s footsteps, while reflecting ongoing changes within the team as a whole. Play Hyper Light Drifter at a blistering 60fps in meaty new patch. Because I think on Drifter, after the Kickstarter, we ended up doing something similar on a smaller scale, where we can engage on a regular basis with that particular community.” We want to start talking openly about development, about the process, doing live streams and all sorts of fun stuff like that. The plan to announce Breaker roughly a year before its intended launch on Steam Early Access is a big part of this desire for transparency, and marks a natural progression from Drifter’s early success on Kickstarter. It's important for us to make sure that we're releasing content on a more regular basis, and we aren't locked into a very focused mentality without being super public about it for multiple years on end.” I mean, that is definitely part of it, now that we've made that transition into Unreal and built up the technology. We asked Preston if having already made this transition might result in a smoother development cycle for its new 3D game.
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